Back to Basics: ISTE Student Standards 4
The fourth ISTE Student Standard focuses on critical thinking, problem solving, and decision making. This encompasses project management, the planning process, and decision-making abilities.
- TeachThought recently compiled 30 Innovative Ways to Use Google in Education. This list contains exercises that encourage students to critically evaluate the results of a Google Search.
- Marsha Scott discusses the use of graphic organizers to guide critical thinking and decision making in her blog.
- Edutopia has curated resources for Critial Thinking and Real-World Problem Solving including articles and videos and.
- Teachthought offers suggestions for “Creating Students That Solve Problems.”
- Kathy Schrock shares several Authentic Learning resources on her website
Thanks for submitting your content standards for the EdTech Chef Challenge. For those who did not participate last year, I want to point out that your teams are not producing a complete lesson plan script, but a general plan including the why and how you will use your technology ingredients. The main focus of the competition rubric addresses WHY technology is used. Why is it used to transform? Why is it used to differentiate? Why is it used in the formative assessment cycle? Does this technology use truly enhance the lesson or simply replace another tool or process–or worse yet, hinder learning through unnecessary use? As you participate in the event, don’t get bogged down in all the details (the “how”) of making the technology work perfectly or figuring out every step necessary to setting up a successful assignment–there won’t be time for that. Begin with your content standard and ISTE Student Standard, then get an idea of what the tech tools can do, and then ask the question “How can we meet our content and ISTE standards along with the requirements of the competition rubric using these technology tools?” Utilize the strengths of your team and create a truly collaborate result that can be shared with the entire faculty. Be creative and have fun, but remember that your presentation should be usable in an OTMS classroom. We hope that the preparation and presentation portions of this competition will be valuable learning experiences, helping us reflect on why and how we currently use technology within instruction, and where our next steps in the process of transformation lie.
Speaking of team strengths, I will share the average percentile scores from the Gamer Type Survey for the ELA and Math departments (7th and 8th grade combined). When comparing the two charts, notice that the scale on the left of each chart is different.